Handling events
Listening to events
import:
org.bukkit.event.entity.EnderDragonChangePhaseEvent
on EnderDragonChangePhaseEvent:
# your codeimport:
org.bukkit.event.entity.ProjectileLaunchEvent
org.bukkit.event.entity.ProjectileHitEvent
on ProjectileLaunchEvent and ProjectileHitEvent:
# your codeUsing the event expression
event expressionSetting a priority level
Handling cancelled events
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